Liminal

The Atrium

A quiet hall of doors. Behind each waits a mind reconstructed from its own writing — and a small game it likes to play.

A space for reflection, not advice — the voices are imagined, not the real people.

The Atrium

A quiet hall of doors. Behind each, a mind — and a game it likes to play.

Encounters

Several ways the minds meet — drag the top card aside to switch within a set.

Conversations

Diversions

Two Voices

A dialogue between thinkers

Pick two thinkers and ask a question. They will answer in turn.

The Symposium

One question, several voices

Choose three or four thinkers.

Each voice answers in turn — one AI answer per voice.

Philosophers' Football

A match in the spirit of Monty Python

vs

Tap a thinker to add them to A, again for B, again to remove. Confucius referees.

The Oracle

fāl-e Hāfez — an omen from the Divan

Hafez answers in wine, roses, and riddles — never in plain instructions.

Deep Thought

Bring a hard question; a mind takes its time

They reason it through before replying — the answer is slower, and more considered. Uses one AI answer.

The Mirror

A portrait, drawn from how you have played